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Privacy Policy

Last updated: TODO — set on publish

The short version. Pulse collects aggregate performance numbers from your server — counts, timings, memory. It does not store player names or UUIDs, and it never has.

What the plugin sends

Once installed and linked, the plugin samples your server every 30 seconds and sends a small batch of aggregate numbers:

  • Player count and configured capacity
  • TPS and MSPT
  • Heap used and maximum, and garbage-collection pause timings
  • CPU usage and free disk space
  • Average player ping
  • Per-world chunk and entity counts
  • Server version and installed plugin list

What we do not collect

We do not store player names. The live player list is held in memory only for as long as the app needs it to draw the screen — a couple of minutes — and is never written to persistent storage.

We do not collect player UUIDs at any point, in any form.

The player watchlist is evaluated on your own server. The plugin compares names locally and sends back only the label that matched, so Pulse never learns who else was online.

Your account

You sign in to Pulse with your Apple account. Apple tells us only what you allow it to when you sign in.

TODO — state exactly what is stored against an account, including the identifier it is keyed on and anything retained to deliver push notifications.

How long we keep things

Performance history is retained according to your plan: 24 hours on Free, 90 days on Pro, and 400 days on Network. Data older than your plan's window is removed.

TODO — account deletion: how to request it, what is removed, and how long that takes.

Who else processes data

TODO — list hosting provider and region, push delivery, crash reporting or analytics if any, and payment processing.

Your rights

TODO — the rights that apply in your jurisdiction, and how someone exercises them.

Contact

Questions about this policy, or about data we hold: [email protected].